Design system · in-progress
KuKi — a design system built to travel
The design system behind the work: tokens, components, and the decisions that let a lean team ship consistently across products.
Anchor entry. Flesh this out into the living showcase for KuKi — the single strongest proof on this site that you build operating systems, not just screens. Suggested structure below; replace copy with the real thing.
Why it exists
A lean team can’t afford to re-decide the basics on every screen. KuKi exists so the team spends its judgement on the hard problems and inherits the easy ones.
What’s inside
- Tokens — colour, type, spacing, motion as a single source of truth. (This site runs on the same idea; see the token file in the repo.)
- Components — the reusable set, each with states, variants, and usage notes.
- Principles — the decisions that make the system predictable to extend.
The leadership angle
The point isn’t the components. It’s that a system encodes how a team works — and maintaining one is a management artifact as much as a design one. Document here: who owns it, how changes get proposed, how adoption is tracked.
Showcase
Drop live component previews, token tables, and before/after screens here as you build the section out. Even a few embedded examples make this read as a real, maintained system.
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